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Tweetdeck problem with Greek text

October 13, 2009 in Tools

It seems that the latest version of Tweetdeck (0.30.3) for the Mac does not appear to work properly with Greek characters. I have a simple ‘Greek verb of the day’ service set up using the Twitter API. It automatically posts an entry each day from a database of 1400 Greek verbs, including the three main tenses and with a translation in English.

In Seesmic Desktop or a browser it appears correctly:

seesmic-in-greek

But in Tweetdeck all Greek words are replaced with a ‘pi’ symbol (∏) like this:

Tweetdeck in Greek

Trying to diagnose the problem, I found when using Tweetdeck to compose an update that Greek characters are not recognised at all. That is, you can’t type anything on the keyboard when in Greek text entry mode: this is most unusual for a Mac application. It’s not a problem with AIR as Seesmic desktop seems to handle Greek characters perfectly well.

Whether this is a problem with all non-English characters sets I don’t know: this needs some further investigation. But anyone wanting to use Twitter for language teaching and learning will need to check whether it works with Tweetdeck. If you use the Twitter API to send automated updates, check that these are readable in Tweetdeck. And check that students can use Tweetdeck to post updates. I’ll be posting a note on my rimata homepage advising users that the ‘verb of the day’ may not be accessible using Tweetdeck on the Mac.

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Collaborative learning: It’s how you use a wiki that counts

April 14, 2009 in Tools

wiki matrixMary Bennet at eScholars says:

Wikis are excellent tools for collaboration. When wikis are used students learn to collect and share information as well as publish and negotiate.

I agree with the first statement, but the second appears to confuse the tool with how it is used. It seems to suggest that the learning identified will happen because a wiki is used. That’s not the case – it’s the collaborative activities the teacher sets up based around a wiki that will (if successful) enable students to learn to ‘collect and share information as well as publish and negotiate’.

Use of a wiki does not automatically lead to learning to collaborate. Likewise, not using a wiki does not prevent such learning from occurring: other tools such as Google Docs can be used in learning to collaborate. So it’s how the tool is used that leads to the desired learning.

As I’ve described elsewhere, wikis are useful for more than just collaboration: they are also a very useful tool for non-collaborative learning such as personal reflection. So the thoughtful application of the tool is crucial to achieving success. Those of us working in professional development in education have seen poorly-planned incorporation of wikis and other technology tools lead to disappointment and disillusionment.

The use of a wiki as a learning tool within a course is more complex than a straightforward collaboration between a small group of co-workers working on a shared project. So how the wiki is applied in the learning context requires more careful planning. If this were not so, learning design would cease to be a productive activity, and solving the technical issues of incorporating a wiki and training teachers and students in its use would be all that’s required. The limited uptake of tools such as wikis in education suggests this is not the case.

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Games and learning: are they incompatible?

January 25, 2009 in blogging, Learning technology

John Bohannon recently wrote in Science magazine about the review by a group of scientists of the game Spore from a scientific point of view (Flunking Spore). Given the comments of the reviewers, it’s clear that many aspects of the game do not provide an accurate model of evolutionary science. As the article states, ‘Spore clearly has little in common with science’.

The writer goes on to say ‘with very minor tweaks, the game could live up to its promise’. But the tweaks required to make it good science might easily make it a less engaging game. This is not to say that learning shouldn’t be enjoyable and engaging: just that what makes a game enjoyable and engaging might not be quite the same thing as what makes a game enjoyable and engaging. And that what makes a game engaging might be precisely because it is nothing like reality.

In his critique of the article, John Hawks counters the observation that Spore is not good science by saying ‘Dude, it’s a game‘. Exactly: the design imperatives for a successful game do not necessarily match the design imperatives for a learning experience. He even goes on to point out how some of the ‘tweaks’ that Bohannon suggests for improving the science of Spore would diminish its value as a game.

Games and learning are not intrinsically incompatible. But because games do not necessarily represent reality well, how we incorporate games into learning experiences can be all-important. If I was to incorporate Spore into a science class, I’d be trying to engage learners in a critical analysis of the science implicit in the game, not relying on the game to impart scientific principles.

Image: Giardia

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Wikis: more than just collaboration

August 19, 2008 in Tools

Definitions of wikis, especially in education, often state that wikis are ‘collaborative’. Most wiki software does support collaboration, but not all applications of wikis need to be collaborative. In fact, collaborative features can be detrimental if we want to publish our own writing and not have it changed or deleted… the reflective thinker may not want to be disturbed!

For example, I maintain a Mediawiki site for my own articles and other resources that I don’t want changed. It used to be an open wiki, but dealing with the spam became too time-consuming. So now the wiki is only open to be read by visitors, not for writing. I no longer feel the need to apologise for this – I don’t let others browse the documents on my hard disk, but I do let others browse (but not edit) the writing on my wiki. And there are plenty of other channels for collaboration out there.

Some wiki purists might say that using a wiki solely for your own writing, without allowing for input of others, is against the wiki philosophy. But I’d argue we should be able to use the tools in ways that best meet our needs, and the best tools provide flexibility in how we use them. And most of us have the need to write in different read-write modes: sometimes it’s private, sometimes it’s public, and sometimes it’s collaborative. The best wiki tools should let us easily write and manage documents in a range of read-write modes.

Ideally, Mediawiki would allow me to easily manage the read-write mode of any article and its associated discussion page. Unfortunately, it’s not that straightforward – permissions are set in the Mediaiwiki configuration file and the documentation warns against relying on the plugins available for finer-grained managing of permissions. So it hasn’t been feasible for me to effectively manage the read-write mode of individual pages on my main wiki.

Recently I’ve been trying out PMWiki, which makes much better allowance for controlling access to the wiki site and to individual pages within it. Any page can have a password for reading and a password for writing, and these can be set relatively simply. That means you have fine-grained control over the read-write mode of any specific page.

That’s just what I need – and I believe that’s what learners need too. Not all learning happens collaboratively: successful learners need to be reflective as well as collaborative. Effective Web 2.0 tools provide for personal reflection as well as more social approaches to learning.

Photo by Matan: Copy of Rodin’s ‘Thinker’ at Columbia University

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Wikis, learning and faulty knowledge

August 13, 2008 in Elearning capability, Pedagogy, Professional development, Tools

Information and knowledge in a vocational education setting often has a significance beyond that in more academic courses: in fact, the life and well-being of the students and members of the public may depend on its accuracy. Consider the following scenario:

CC: photo Robert LawtonJan is a nursing lecturer in a department which has recently begun to incorporate a ‘community of practice’ approach, including the use of a wiki for students and staff to collaboratively build publicly-accessible knowledge resources. She logs in one Monday morning and sees that a student has added to the page on clinical practice, including information which is contrary to accepted practice and could put patients’ health at risk.

Jan is appalled: What if another student read that information over the weekend and put it into practice? What if a practising nurse has read it and is about to complain to Jan’s head of department? Jan immediately deletes the incorrect information, then wonders whether she has done the right thing.

How should Jan have reacted? In fact, if Jan’s department had been through a thorough planning process, the risk of faulty information being contributed as well strategies for dealing with it would have been identified prior to implementing the collaborative activity. So Jan would have known exactly how to react.

Some e-learning specialists feel that Web 2.0 tools like wikis have no place at all in vocational education because the risks of ‘faulty knowledge’ are potentially so great. I don’t happen to believe that, but I do believe we need to identify the risks when we are planning, along with what we will do when ‘faulty knowledge’ is contributed. And we need to share this with students beforehand, so that they too understand the risks and how these will be handled.

If we do identify that there is a risk of ‘faulty knowledge’ being contributed, we need to also identify how we will:

  • Monitor the wiki (ie how will we know incorrect information exists?)
  • Deal with the published incorrect information (eg is it deleted, corrected or annotated?)
  • Correct the students’ faulty knowledge (ie that underlies the incorrect information)
  • Maintain a democratic and motivating collaborative environment while retaining the right to intervene
  • Communicate the risks and how we’ll deal with them to students

I believe the potential benefits of exposing ‘faulty knowledge’ outweigh the risks – but we do need a well thought-out plan for dealing with incorrect and potentially dangerous information.

Photo by Robert Lawton

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