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Challenges for an online community for teaching and learning

February 28, 2011 in Learning communities

imageUnitec’s Diana Ayling (pictured) spoke at an Elearning Community workshop about an online community she’s involved with which focuses on teaching and learning. These are my brief reflections on her presentation.

Diana and audience members identified some challenges for members of a teaching and learning community:

  • Teachers take time to develop a voice online because creating and managing content is a complex skill set. There is a growing need for teachers to develop ‘real-world’ technology skills such as working with social network technology. We need to ‘go to where the learners are’ so need to move beyond the institutional  Learning Management System.
  • Teachers have varying levels of resilience – when something goes wrong such as a technical problem, some are inclined to give up straight away while others see it as only a temporary setback.
  • There is a tendency to form splinter groups, as some are more comfortable with interacting a small group. This may have the effect of decreasing overall activity and interaction.
  • Data protection and copyright are ongoing issues as teachers move to more open technologies such as social network tools.
  • Online safety and privacy is an issue for both teachers and learners. Separating the personal and professional online presence is complicated but necessary.
  • When working with teachers as community members, we should not make assumptions about their level of technical skills – patronising them is a real turn-off.
  • Finding time to contribute actively to multiple communities and online spaces is difficult for busy teachers. RSS is a great tool for managing all the sources you read, but it doesn’t really help with contributing through writing.

 

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Online Learning Communities: resources and references

February 17, 2011 in Learning communities

A bibliography of useful books, articles and online resources

Australian Flexible Learning Framework. Effective Online Facilitation. Downloaded 5 January 2010 from http://pre2005.flexiblelearning.net.au/guides/facilitation.html

Australian Flexible Learning Framework. What are the conditions for and characteristics of effective online learning communities? Downloaded 5 January 2010 from http://pre2005.flexiblelearning.net.au/guides/community.pdf

Brook, C Oliver, R (2003). Online learning communities: Investigating a design framework. Downloaded 4 April 2010 from http://www.ascilite.org.au/ajet/ajet19/brook.html

Cann, A et al (2010). Google Wave in Education. Downloaded 2 march 2010 from http://newsletter.alt.ac.uk/1civo6vnixg

Carr T, Jaffer S, Smuts J. Facilitating Online: A course leader’s guide. Downloaded from 6 February 2010 http://www.cet.uct.ac.za/files/file/Facilitating_online.pdf

Chatti M A. LaaN vs. Situated Learning. Downloaded 18 February 2010 from http://mohamedaminechatti.blogspot.com/2010/02/laan-vs-situated-learning.html

Chromatic. Building Online Communities. Downloaded 5 January 2010 from http://www.oreillynet.com/pub/a/network/2002/10/21/community.html

Clark, RC, Mayer RE (2003). E-learning and the Science of Instruction. Wiley & Sons.

Downes, S (2007). Learning networks in practice. Downloaded 25 February 2011 from http://www.downes.ca/files/Learning_Networks_In_Practice.pdf

Garrison, D., & Anderson, T. (2002). E-Learning in the 21st Century: A Framework for Research and Practice. Routledge Falmer.

Green, P (2010). How to create a live online learning event. Downloaded 2 March 2010 from http://newsletter.alt.ac.uk/ovsn7pmtanz

Left, P (2010). 8 tips for online learning community activities. Downloaded 20 June 2010 from http://www.verso.co.nz/learning-communities/832/8tips-for-online-learning-community-activities/

Left, P (2010). Evaluating online community activities. Downloaded 20 June 2010 from http://www.verso.co.nz/learning-communities/780/evaluating-online-community-activities/

Left, P (2010). Planning online learning activities: problems with technology. Downloaded 20 June 2010 from http://www.verso.co.nz/learning-communities/735/planning-online-learning-activities-problems-with-technology/

McKeachie, W. J. (2002). McKeachie’s Teaching Tips: Strategies, Research, and Theory for College and University Teachers. Houghton Mifflin Co.

McPherson, M., & Nunes, M. B. (2004). Developing Innovation in Online Learning: An Action Research Framework (Open & Flexible Learning S.). Routledge Falmer.

Nussbaum-Beach, S. The Art of Building Virtual Communities. Downloaded 5 January 2010 from http://21stcenturylearning.typepad.com/blog/2007/08/the-art-of-buil.html

Palloff, R. M. (2003). The Virtual Student: A Guide to Understanding and Working with Online Learners. Jossey Bass Wiley.

Palloff, R. M., & Pratt, K. (2004). Collaborating Online: Learning Together in Community. Jossey Bass Wiley.

Palloff, R M & Pratt, K. Beyond Facilitation. Downloaded 5 January 2010 from http://xroadservices.com/home/download/webenhancedmoda.ppt

Siemens G. Learning Ecology, Communities, and Networks: Extending the classroom. Downloaded 5 January 2010 from http://www.elearnspace.org/Articles/learning_communities.htm

Wenger, E., McDermott, R. A., & Snyder, W. (2002). Cultivating Communities of Practice: A Guide to Managing Knowledge. Harvard Business School Press.

Wenger, E. Communities of practice: a brief introduction. Downloaded 5 January 2010 from http://www.ewenger.com/theory/index.htm

Wenger, E. Communities of Practice: Learning as a social system. Downloaded 5 January 2010 from http://www.co-i-l.com/coil/knowledge-garden/cop/lss.shtml

White N. How Some Folks Have Tried to Describe Community. Downloaded 5 January 2010 from http://www.fullcirc.com/community/definingcommunity.htm

White N. Communities, networks and what sits in between. Downloaded 5 January 2010 from http://www.fullcirc.com/wp/2009/08/06/communities-networks-and-what-sits-in-between/

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Games, models and real-world complexity

October 24, 2010 in Pedagogy


Stephen Downes recently commented on a critique of the use of Powerpoint for presenting highly complex information. The original critique used the example of a model of the factors involved in the conflict in Afghanistan. Downes comments that:

The reason games change this equation is that you can actually model the relations between the entities.

I agree that games which model interacting factors can be a great way to provide an immersive experience for learning about a complex situation. However:

  • The problem is not with the diagram but with how it is used. As a tool to ‘impart information’ it is way too complex to be understood by a passive audience. But the real value of such a diagram is to the understanding of those who develop it. Indeed, developing such a diagram could be seen as an essential step in developing a game or simulation*.
  • I don’t believe most games which successfully engage players / learners are anything like as complex as the real-life situation which the diagram attempts to model. Games which don’t provide regular reinforcement for successful progress towards reaching the solution tend to lower the motivation of the learner. I suspect any game which modelled more than just a subset of the diagram would be unplayable by most learners.
  • Games tend to lend themselves to simpler situations where decisions result in immediate consequences. Note that the game described in the original article seems to have a strong tactical focus where the diagram seems more concerned with strategic factors.

* Just as developing a PowerPoint resource is often of most value to the presenter as a way of organising their own thoughts in preparing for the presentation.

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8 tips for online learning community activities

June 20, 2010 in Learning communities

Augustin Théodule Ribot: The ConversationIn a purely social community, collaboration and communication can be very open and unstructured. But when incorporating online community approaches into courses, we normally need to adopt a more structured approach to meet needs of the curriculum and the learners.

Here are some tips for this situation:

  1. The start of the activity is important – so welcome people and set a positive tone. Don’t overload people with information – start gently!
  2. Focus on participant needs – so exploring and sharing existing knowledge is often a great place to start.
  3. Give clear instructions and information about the activity – break the activity into digestible chunks so participants can focus on one thing at a time. Move supplementary information (ie info which is not key to the activity) to subsidiary pages.
  4. Use triggers to build engagement – eg provide a video or a link to an online survey, then follow with a directly-related question.
  5. Use open questions – eg ‘why do you think…?‘ These are more likely to generate higher-level thinking and in-depth discussion.
  6. Be a bit provocative – a trigger or question which is controversial is likely to generate engagement. But avoid topics which are too risky as these can lead to dangerous conflict – if you’re inexperienced as a facilitator this can be hard to deal with.
  7. Consider the flow of the activity – it is often preferable to deal with one question at a time, allowing participants to focus on one question at a time. You can start with prior experience or knowledge, then move in a developmental sequence to more in-depth questions. If you pose multiple questions from the beginning, especially with smaller groups, the community focus can be easily dissipated and lose momentum.
  8. The end of the activity is important – you should at least farewell participants and thank them for taking part. Consider also how the key points that arose can be summarised and published – true collaboration is not just discussing but generating new and powerful knowledge that should not be lost. You might ask for a volunteer to do this.

Image: Augustin Théodule Ribot: The Conversation

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Evaluating online community activities

June 2, 2010 in Learning communities

The purpose of evaluation

A key question for anyone managing or facilitating an online community is how to make it sustainable. Sustainable communities need to maintain (and grow) an active and engaged membership. Structured online events or activities can play a very important role in engaging community members and ensuring their regular and active involvement. However, these events must be effective – badly planned and/or facilitated events can turn members off and lead to the failure of the community.

The facilitator’s overall impression of whether an event is effective or not is useful. But without a more rigorous evaluation, we can miss underlying issues which have the potential to damage members’ ongoing engagement in the community. So some kind of evaluation process is vital to its ongoing success and sustainability.

This article focuses on evaluating community events: not to check that they meet a minimum standard, but as a way of engaging in a process of ‘continuous improvement’.

The evaluation process

Many educational and management approaches employ cyclical models involving reflection or evaluation – eg Kolb’s experiential learning cycle and the action research cycle. The PDSA Cycle shown here represents the stages of Deming’s approach to quality improvement in business, but can be adapted to provide a model useful in relation to online community events and activities:

  1. PLAN: plan the community event
  2. DO: facilitate the community event
  3. STUDY: evaluate the event
  4. ACT: feed the evaluation results back into further community development

Carrying out the evaluation

Most of the evaluation will take place as part of the STUDY phase. But during the event (the DO phase) the facilitator should keep notes on what’s going well and what isn’t. If it’s not too big a group, it can also be really helpful to keep notes on the level of engagement of each member – not as a form of assessment, but as data that may be useful later.

During the STUDY phase:

Decide how you will gather feedback

Without its members, the community does not exist. So feedback from participants in an event is an essential component of evaluation:

  • Online tools such as surveymonkey or polldaddy are quick to complete, so community members are usually happy to complete a survey. But make the survey brief, and tell them how long it’ll take.
  • Individual interviews: you may get much more meaningful information about the event’s effectiveness if you personally approach participants. This may be a phone call or skype, or using an asynchronous method such as email. Ideally, a neutral 3rd party will gather the data, since participants may be unwilling to open up to the facilitator. You may be able to set up a reciprocal arrangement with another facilitator to gather data from each other’s participants.
  • Collaborative feedback: you could set up a wiki that participants can use to record their feedback. Or you could set up a forum or a synchronous discussion space that participants use to discuss the event. Ideally this would be anonymous, so you may appoint one member to gather the raw data and provide you with a summary. Again, you may be able to arrange with another facilitator to manage this and gather feedback.

Develop evaluation questions and tools

  • Communicate clearly what you are evaluating – point the participants back to the activity if possible so they can reflect on it. Be specific – make sure the questions clearly identify aspects of the activity that you want feedback on.
  • Focus on how well the activity met their needs, not just on how much they enjoyed the process. If possible, ask for feedback at the higher levels of Kirkpatrick’s model – eg has the activity had a positive result, has it made a difference, have they been able to apply what they learned during the activity?
  • Focus separately on the design of the activity and its facilitation: they are distinct, and the effectiveness of each is essential.
  • Include questions that are open and qualitative so you can find out why things happened the way they did.

Gather feedback from community members.

  • Tell participants how you will make use of the feedback: if you focus on improvement and they believe you are sincerely interested in making things better next time, they are more likely to engage in the evaluation process.
  • Gather feedback not just from those that took part in the event, but also from those who chose not to. Asking those who didn’t take part why they didn’t can tell you a lot about the design of the event and the way it was communicated to community members!

Reflect and evaluate
Feedback from participants is just one form of information on which to base the evaluation. Your own reflection is another essential component.

  • You may want to reflect on the activity before you gather data from participants – that way your own thoughts won’t be overly influenced by feedback. But once you have gathered the data, that’s a chance to reflect on and learn from the feedback from participants.
  • In your reflection, avoid placing blame on participants. Assume you can do better and learn from mistakes. If people go wrong, ask yourself how could I have communicated more clearly?
  • Use your own recollections and notes from during the activity to triangulate – compare them with what participants have told you about the activity, what happened and why.
  • Focus on improvement – even where you think the activity was effective, try to identify specific things you could do to make it better next time.
  • Share your evaluation with the participants – it’s a community, right? Sharing the evaluation means it becomes part of the larger community collaboration and conversation, and can enhance member commitment. But… if there are comments or conclusions that you feel are private or could offend members, leave them out of the published version.

Image: A Midnight Modern Conversation by William Hogarth.

Bibliography

Davies, C (nd). Kolb Learning Cycle Tutorial. Downloaded 30 May 2010 from http://www.ldu.leeds.ac.uk/ldu/sddu_multimedia/kolb/static_version.php

Unknown author, Business Performance Ltd (nd). Why Measure Training Effectiveness? Downloaded 30 May 2010 from http://www.businessperform.com/workplace-training/evaluating_training_effectiven.html

Unknown author, Carpenter group (nd). The Deming Cycle. Downloaded 30 May 2010 from http://www.quality-improvement-matters.com/deming-cycle.html

Unknown author, Warwick University (2008). Action Research. Downloaded 30 May 2010 from http://www2.warwick.ac.uk/services/ldc/resource/evaluation/tools/action/

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