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Problem-based learning, games and motivation

July 17, 2009 in Pedagogy

When learners are involved in problem-based learning (such as a game or other problem-solving activity), motivation often varies over time. Motivation tends to increase when partial success is achieved, but decreases when partial successes take too long to arrive. But how long is too long?

Unfortunately, there’s no easy answer since every learner is different and the tendency to remain motivated varies very widely between individuals, over time, and between contexts.

I’m currently working on a model of motivational stamina which attempts to identify some of the variables:

Learning and Motivation

The challenge facing the learning designer is how to maintain engagement when learner motivation is so variable. What is an interesting task at the beginning may cease to be interesting and motivating part way through, and learner attention and commitment to the activity may be lost.

The model suggests that some early success is desirable, and also that ongoing partial successes may serve to maintain motivation. This is reminiscent of narrative techniques in popular culture, where viewer interest is maintained through a repeated cycle of raised tension and dénouement.

Reference
Left, Paul. The Motivational Stamina Model. http://www.verso.co.nz/mw/index.php?title=Learning_and_Motivation

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The limitations of connectivism

September 8, 2008 in Pedagogy

The Connectivism & Connective Knowledge online course (CCK08) is now underway with close to 2,000 participants. I’ve wondered for some time about the usefulness and applicability of connectivism as a theory of learning, and enrolling in CCK08 seemed like a good opportunity to explore this issue in depth.

My first post is a response to one of the initial readings on connectivism, which states:

1. Connectivism is the application of network principles to define both knowledge and the process of learning. Knowledge is defined as a particular pattern of relationships and learning is defined as the creation of new connections and patterns as well as the ability to maneuver around existing networks/patterns.

This appears to suggest that learning involves ‘creating new patterns of knowledge’ and ‘developing skills in navigating knowledge’. This seems to me to be a very knowledge-focused model of learning, and the skills it does incorporate are self-referential – they are skills only in navigating the network which ‘defines knowledge’. If we imagine that the network is broken, then the only real skills developed are in navigating a faulty network.

For someone involved in professional development in education, concepts such as capability, self-efficacy and reflective practice don’t seem well-served by the connectivist definition of learning. This is not to say that ‘the network’ doesn’t have a role to play in supporting processes such as reflective practice (in fact, I think it has an important role) but it does seem limited in its ability to define learning in other than purely knowledge terms. I’m also not suggesting that ‘navigating patterns of knowledge’ is not an important part of learning, but it is just a part.

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Wikis, learning and faulty knowledge

August 13, 2008 in Elearning capability, Pedagogy, Professional development, Tools

Information and knowledge in a vocational education setting often has a significance beyond that in more academic courses: in fact, the life and well-being of the students and members of the public may depend on its accuracy. Consider the following scenario:

CC: photo Robert LawtonJan is a nursing lecturer in a department which has recently begun to incorporate a ‘community of practice’ approach, including the use of a wiki for students and staff to collaboratively build publicly-accessible knowledge resources. She logs in one Monday morning and sees that a student has added to the page on clinical practice, including information which is contrary to accepted practice and could put patients’ health at risk.

Jan is appalled: What if another student read that information over the weekend and put it into practice? What if a practising nurse has read it and is about to complain to Jan’s head of department? Jan immediately deletes the incorrect information, then wonders whether she has done the right thing.

How should Jan have reacted? In fact, if Jan’s department had been through a thorough planning process, the risk of faulty information being contributed as well strategies for dealing with it would have been identified prior to implementing the collaborative activity. So Jan would have known exactly how to react.

Some e-learning specialists feel that Web 2.0 tools like wikis have no place at all in vocational education because the risks of ‘faulty knowledge’ are potentially so great. I don’t happen to believe that, but I do believe we need to identify the risks when we are planning, along with what we will do when ‘faulty knowledge’ is contributed. And we need to share this with students beforehand, so that they too understand the risks and how these will be handled.

If we do identify that there is a risk of ‘faulty knowledge’ being contributed, we need to also identify how we will:

  • Monitor the wiki (ie how will we know incorrect information exists?)
  • Deal with the published incorrect information (eg is it deleted, corrected or annotated?)
  • Correct the students’ faulty knowledge (ie that underlies the incorrect information)
  • Maintain a democratic and motivating collaborative environment while retaining the right to intervene
  • Communicate the risks and how we’ll deal with them to students

I believe the potential benefits of exposing ‘faulty knowledge’ outweigh the risks – but we do need a well thought-out plan for dealing with incorrect and potentially dangerous information.

Photo by Robert Lawton

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Providing clear structures and guidance for online learners

May 28, 2008 in Pedagogy

The Flexible Learning Planning Guide provides a set of 10 guidelines for teachers planning a small-scale implementation of online learning. The first guideline is:

Learning is guided by a clear schedule of objectives and activities which establish an effective developmental progression.

This is not always easy to do: too often learners are confronted with an intimidating list of items (resources, forums, links, …) with little guidance as to how these relate to specific course outcomes or objectives. Even learning management systems such as Moodle and Blackboard provide a calendar for scheduling learning activities, but these are often not linked to course outcomes and assessments. The danger is that learning activities are seen as arbitrary tasks and learner motivation to engage can be affected.

LMS, wiki or blog?

In a small-scale implementation where the technology incorporated does not include a LMS, there may be no features to help teachers develop such a schedule of activities. On the other hand, if the online course is built around a wiki or blog, the teacher is not constrained by the LMS interface.

Whatever the technology used, one clear way to communicate a clear structure of course activities is a table which maps weekly activities to outcomes and assessment:

Example course schedule

…etc…

This sort of schedule clearly explains to the learner not only what you want them to do, but why it’s important and relevant. See making learning processes explicit for why I think this is important.

The bad news is, most learning management systems, blogs or wikis don’t provide simple tools for creating such a table. The good news is, it’s not hard to create a table like this in HTML that you can then reuse as a template to provide a common schedule format for all your courses. A much simpler option is to use Google docs to create your table as a published spreadsheet. However, you lose some of the flexibility of HTML (eg embedded links), and you may not be able (as here in WordPress) to embed a Google doc in your own page.

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Extending the read-write matrix

May 13, 2008 in Pedagogy, Professional development, Tools

Read-write matrix of Web 20 tools for learningLimitations of the matrix

The read-write matrix provides a model for analysing the roles of learners in working with documents in a Web 2.0 context. The complexity of Web 2.0 tools, however, has prompted me to explore ways of extending the model to provide more detail, including different forms of contribution and collaboration. In addition, some readers have found the two-dimensional matrix difficult to interpret.

I’ve been wondering for some time how to show additional dimensions to the read-write matrix. This is necessary because it’s helpful to distinguish between different sorts of editing rights. For example, the blog reader cannot usually edit someone else’s blog posting but can normally add comments to it.

We can simplify the read-write matrix by considering only three user types:

  • self (the learner)
  • peers (fellow learners enrolled in the same course)
  • the world

We can now assign a value to each of these user types based on the ability to:

  • read the document
  • comment on the document
  • edit the document

Table 1: mapping the roles

We can now create a simple table for any given application of Web 2.0 tools:

Edit Comment Read
Self X X X
Peers X X
World X

We can use such a table to define clearly how we might want a specific wiki or blog activity set up for a learning activity, and we can use it to communicate to teachers and/or students how an activity is meant to work. A simple tick or cross in a cell shows that that user type has that role.

Table 2: the geek version

And for the more technically-minded, we can steal an idea from Unix’s chmod to provide a shorthand way of describing the characteristics of the activity:

Edit Comment Read
Self 4 2 1
Peers 4 2 1
World 4 2 1

We now have a shorthand way to describe the read-write roles within a learning activity using (say) a blog or wiki – add the values in each row that apply and show as a three-digit number. The roles shown in table 1 would be 731. (I’m not sure that this version will be popular, however!)

Where to from here?

We could easily extend either version to include the additional user types in the read-write matrix: the sub-group of peers and the wider group of a learning community. We could also add other types of contribution in addition to commenting and editing: eg annotation or bookmarking.

In addition, I envisage simple planning tools which incorporate something like table 1 to help communicate decisions around educational use of Web 2.0 tools to other teachers, technical support staff and learners. The table extends the read-write matrix by adding detail to the types of collaborative contribution, but also provides a simple means of communicating the analysis to others.

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